AI Insights · Timothy · July 2022
Top Down Games Performance on Android in Sweden for Q2 2022
Discover the performance of the top 5 top-down games on Android in Sweden during Q2 2022, including insights on weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable activity in the top-down games category on the Android platform in Sweden. Here's a closer look at the performance of the top 5 games in this category, based on data from Sensor Tower.
Candy Crush Soda Saga
Throughout Q2 2022, weekly revenue for Candy Crush Soda Saga ranged from approximately $17.9K to $21.3K, with a slight dip in mid-June. Weekly downloads showed a peak of around 785 in early May, before settling to around 487 by the end of June. The game maintained a steady number of weekly active users, fluctuating between 13.7K and 15.8K.
Solitaire Grand Harvest
Solitaire Grand Harvest experienced a relatively stable weekly revenue, reaching a high of about $12.3K in late May. Weekly downloads hovered around 140 to 150, with a slight increase in the week of May 23. The game saw a gradual decline in weekly active users, starting from 1.1K in early April and ending at 905 by the end of June.
Diablo Immortal
Diablo Immortal showed impressive performance right after its release at the end of May. Weekly revenue peaked at around $32.5K in early June, before stabilizing at approximately $26.8K by the end of the month. Weekly downloads started strong at 5.7K in the first week but dropped significantly to 675 by the end of June. Weekly active users also saw a decline from 7.7K in early June to 2.6K by the end of the month.
Farm Heroes Saga
Farm Heroes Saga maintained a consistent weekly revenue, peaking at around $9.2K in late May. Weekly downloads fluctuated slightly, with a high of 292 in late May and a low of 170 in mid-June. The game saw a stable number of weekly active users, ranging from 6.3K to 7.3K throughout the quarter.
War and Order
War and Order experienced steady weekly revenue, peaking at about $8K at the end of June. Weekly downloads remained relatively consistent, averaging around 350 during the quarter. The game’s weekly active users ranged from 1.6K to 1.9K, showing a slight increase towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.